MakerX to Our First Live Stream I recall standing across a dedicated team arranging and printing their soon-to-test title for a major event: MakerX of Columbus...
Prototype Number 2 A key pivot from job completion to individual morale management was made in the second installment of the game. When considering all the elem...
Rachael Blaske (Five24 Labs) Talks Footprints! After the first iteration of rules the team began to navigate around their component constraints. Luckily enough...
Our very first prototype... The team knew a few things right off the bat: we wanted to make a game using the format of “ worker placement ”, had to talk abo...
In the beginning... During Lucky Draw’s first weeks of our game development class, I think we’d all agree we really hit the ground running. Most of our team...