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100 Hours  Till Launch

100 Hours Till Launch

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Devlog

  • MakerX to Our First Live Stream
    April 18, 2020 by CCAD Game Art & Design
    MakerX to Our First Live Stream I recall standing across a dedicated team arranging and printing their soon-to-test title for a major event: MakerX of Columbus. It was an amazing sight to behold, each... Continue reading
  • Anotha Prototype You Say?
    April 14, 2020 by CCAD Game Art & Design
    Prototype Number 2 A key pivot from job completion to individual morale management was made in the second installment of the game. When considering all the elements in need of tracking, and the intent... Continue reading
  • Five24 Lab's Rachael Blaske Presents: FOOTPRINTS!
    April 14, 2020 by CCAD Game Art & Design
    Rachael Blaske (Five24 Labs) Talks Footprints! After the first iteration of rules the team began to navigate around their component constraints. Luckily enough, Matthew connected the class with an exp... Continue reading
  • First Prototype!
    April 09, 2020 by CCAD Game Art & Design
    Our very first prototype... The team knew a few things right off the bat: we wanted to make a game using the format of “ worker placement ”, had to talk about the concept of crunch culture , and w... Continue reading
  • A Humble Beginning
    April 08, 2020 by CCAD Game Art & Design
    In the beginning... During Lucky Draw’s first weeks of our game development class, I think we’d all agree we really hit the ground running. Most of our team members had at least a slight familiari... Continue reading
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